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That, and one or them HAS to be in the lead. Like how restricted the party is: you HAVE to have one of the two new characters in the party at all times no matter what. The game itself is also filled with bad design choices, and I just don't mean stuff they could not finish in time, I mean directly bad choices that make no sense. Both which you unlock before midway through the game. Have fun using the same to 'super attacks' through the entire game. Combos? Branching attack choices? Special combo attacks between two characters? All gone.
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And that's how Dawn if the new World feels: like something is just missing from the entire game. You still have a good platformer, but everything is a notch down from what it could be. Imagine Mario Galaxy without the spin, minus the parts where it's required: every platform segment, every normal enemy and all the tight moments where you save yourself just in time, all of that is gone. Sure, a few aspects are better, but it's basically., how do I put this. The gameplay is a large step down from Symphonia. However, when you reach that point of greatness, you are almost done with the game. It's terrible in the beginning, so terrible you might even drop the entire game in the first hour, but at the end, it's not just good, it's great. Now, for the game itself, without any spoilers: It's actually not bad. And don't even make me start on the setting! Just trust me, no spoilers, but's it pretty much a punch to the stomach what happened to the world after Takes of Symphonia. That, and the fact that it's just one choice compared to the original's many, makes it almost insulting. Well, you can make ONE choice in an end-game sidequest, but that's just that, a side-quest. The characters you loved interacting with? Pushed to the side for two new ones, and you can't even effect the old characters relationships, one of the cooler functions in the old game. Now, sone start with the sequel for various reasons, but if we look at it from wanting more of the world and story you loved so much, this game does not even satisfy, but pretty much, excuse my language, takes a **** on the original. Now, before we talk about the game's own story and setting, let's look at why the game is a bad sequel: If you are reading, watching or playing a sequel of something, its most of the time because you enjoyed the original. Though i recommend searching for 'ToS affection system' before you begin, just saying. Playing through this adventure is a blast, and most people love it for that. Out of all the tales games, I believe this one is the best when it comes to character-player relationships, and your choices, even, no, especially the small ones, matter to your experience and the connections between you and the characters. However, the story quickly evolves into something of an epic fantasy novel, with a rather unique plot and great characters you want to follow and root for. Tales of Symphonia has a decent beginning, but it does not seem like something special.
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Let me elaborate: Let's start with the original, Tales of Symphonia. If I had to sum this up quickly, I would say that while Tale of Symphonia is one of the most endearing and interesting games of pretty much If I had to sum this up quickly, I would say that while Tale of Symphonia is one of the most endearing and interesting games of pretty much all RPG's, Dawn of the new World, while being a good game in itself, is one of the worst sequels you will probably ever see.